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1479190έλεγχος cookieΟ Shinji Mikami αγγίζει την τρέχουσα πανδημία που επηρεάζει τη δουλειά του και το GhostWire: Tokyo
Κλάδος Ειδήσεις
2020/06

Ο Shinji Mikami αγγίζει την τρέχουσα πανδημία που επηρεάζει τη δουλειά του και το GhostWire: Tokyo

In case you are unfamiliar with Shinji Mikami and his work, he’s the guy that helped with games such as Resident Evil, Ντίνο Κρίση, Devil May Cry, Vanquish, God Hand, και Το κακό μέσα στο 2. He’s now employed at Tango Gameworks — a company under Bethesda, who is on the Κύριος κατάλογος Traitors of America — and is working on the upcoming game GhostWire: Τόκιο. However, in a recent interview, Mikami touches on the current pandemic and how it’s influencing his work as well as pre-production on GhostWire: Τόκιο.

Χάρη στην ιστοσελίδα gamingbolt.com, we learn that Mikami feels that it will be impossible “not to separate the struggles of this outbreak” from current and future projects. In other words, we’ll more than likely see stuff related to the coronavirus in new games by Mikami:

“In Resident Evil, I chose a virus as the reason humans turn into zombies. I remember feeling excited by the new idea that a virus—a real enemy that can’t be seen by humans—would cause tremendous fear in people. Now, I think it will be difficult for my games not to be influenced by the struggles we are experiencing right now.”

It’s unclear if we’ll see coronavirus related themes in the next entry of Το κακό μέσα or another IP, but right now, Mikami and Tango Gameworks are currently focused on GhostWire: Τόκιο.

Sadly, not much info is out there on GhostWire: Τόκιο and the same concept applies to details coming from Bethesda and Tango Gameworks. However, the forthcoming game that was revealed during E3 2019 isn’t dead in that the dev team is still hard at work on GhostWire: Τόκιο.

On the topic of said game, Mikami had this to say about the upcoming title’s pre-production phase:

“The initial team started with about five people and we worked on it for six months. We then expanded to 10 people and we worked on it for a few years before we went into full production. This is probably the longest I’ve taken on any game I’ve made in the past.”

So what does this all mean? It means that we’ll likely see Mikami implementing some form of reference to the current pandemic in a future game. Additionally, development on GhostWire: Τόκιο has reached a new milestone in that this is the longest Mikami has spent working on a single title.

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