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1577450έλεγχος cookieMy Hero One's Justice 2 Heads To Xbox One, Nintendo Switch, PS4 το 2020
Εικόνες / Βίντεο
2019/10

My Hero One's Justice 2 Heads To Xbox One, Nintendo Switch, PS4 το 2020

Bandai Namco announced that a sequel to Η δικαιοσύνη του ηρώου μου is in the works and is set to make its way to the Nintendo Switch, Xbox One, PS4, and on Steam for PC at some point in 2020. Namco released a trailer for the game teasing Ο ΔΙΚΑΙΟΣΥΝΗ ΜΟΥ ΧΡΗΣΤΟΣ ΜΟΥ 2 ahead of its appearance at the New York Comic-Con.

The trailer is only 25 seconds long, and we don’t get to see any of the gameplay for the new title, but it does reiterate that it’s set to release in 2020. It also confirms that Ο ΔΙΚΑΙΟΣΥΝΗ ΜΟΥ ΧΡΗΣΤΟΣ ΜΟΥ 2 is also still running on the Unreal Engine 4.

I was curious to see what the visuals are like and what the developers were doing with the graphics, but I guess we’ll have to wait until Comic-Con to get the goods.

We do know from the press release that the game will feature three-on-three battles just like the previous game, where players will mix and match their team from a large roster of heroes and villains from the Ηρωίδα μου Ακαδημία μάρκα.

I imagine the gameplay will also retain the multi-layered combat mechanics from the previous game, where you could three-dimensionally fight across multiple planes, from the ground, to air, and even on the walls and ceilings of the stages.

One of the neat things about the first game was being able to destroy large portions of the stage, removing the walls, collapsing in the floors, and even desolating entire structures.

Again, we’ll have to wait until the New York Comic-Con before we find out what we can expect from the actual game when Ο ΔΙΚΑΙΟΣΥΝΗ ΜΟΥ ΧΡΗΣΤΟΣ ΜΟΥ 2 is demonstrated at the #515 Bandai Namco booth.

I wasn’t particularly fond of the first game, it reminded me a lot like Naruto Shippuden τελική θύελλα Ninja just with the added function of some destructible environments and the team element, but the gameplay seemed very similar. Hopefully they add a bit more layers to the actual combat while also retaining the destructible elements. That could easily make the game more dynamic and replayable compared to the first. I suppose we’ll find out just what’s being changed or added when it appears at Comic-Con.

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